Play

Game Mode

2+ Players

Agree upon Game Deck size

(20+ recommended)

1 card = 10 Health Points (HP)

Shuffle Game Deck

Draw 4, face up = Active Deck

Pile the rest, face down = Inactive Deck

Make space for Discard Pile

On Turn

Choose 1 card from Active Deck to move to bottom of Inactive Deck

Choose 1 card from Active Deck to play

All stolen and traded cards in-game are for keeps beyond the game

Damage

Choose 1 victim

Power Points (PP) = potential HP damage

Victim Action:

Draw 1 card from top of Inactive Deck for every 10 PP

Add up all Rarity Points (RP)

Subtract total RP from PP damage

Choose which drawn card(s) to discard

Any remaining cards go to bottom of Inactive Deck

Difference is actual HP lost

If HP damage taken is negative number, add all drawn cards AND extras drawn from Discard Pile to bottom of Inactive Deck

Heal

Power Points (PP) = HP healed

Move 1 card from Discard Pile into bottom of Inactive Deck for every 10 PP

Steal

Every 10 PP = 1 card to steal

Move stolen card(s) to bottom of Inactive Deck

Steal card(s) randomly from any opponent’s Inactive Deck

Glitch

Place Glitch card in Discard Pile

Active Player shuffles pile

All players place Active Decks in pile

Deal 4 cards to self and all other Players except one

Choose one Player to return only 2 cards back to

End Turn

Move played card to Discard Pile

Move 2 new cards from Inactive Deck to Active Deck

In case of Glitch: only player with 2 cards in Active Deck draws 2 new cards

Endgame

Players are out of game when they have 0 HP left in Inactive and Active Decks

Last player with HP wins

Winner steals a random card from each losing player

Toe-to-Toe

2 players

Shuffle decks

On 3, draw

Power Points + Rarity Points

Winner takes loser’s card

Tie? Draw again