Game Mode
2+ Players
Agree upon Game Deck size
(20+ recommended)
1 card = 10 Health Points (HP)
Shuffle Game Deck
Draw 4, face up = Active Deck
Pile the rest, face down = Inactive Deck
Make space for Discard Pile
On Turn
Choose 1 card from Active Deck to move to bottom of Inactive Deck
Choose 1 card from Active Deck to play
All stolen and traded cards in-game are for keeps beyond the game
Damage
Choose 1 victim
Power Points (PP) = potential HP damage
Victim Action:
Draw 1 card from top of Inactive Deck for every 10 PP
Add up all Rarity Points (RP)
Subtract total RP from PP damage
Choose which drawn card(s) to discard
Any remaining cards go to bottom of Inactive Deck
Difference is actual HP lost
If HP damage taken is negative number, add all drawn cards AND extras drawn from Discard Pile to bottom of Inactive Deck
Heal
Power Points (PP) = HP healed
Move 1 card from Discard Pile into bottom of Inactive Deck for every 10 PP
Steal
Every 10 PP = 1 card to steal
Move stolen card(s) to bottom of Inactive Deck
Steal card(s) randomly from any opponent’s Inactive Deck
Glitch
Place Glitch card in Discard Pile
Active Player shuffles pile
All players place Active Decks in pile
Deal 4 cards to self and all other Players except one
Choose one Player to return only 2 cards back to
End Turn
Move played card to Discard Pile
Move 2 new cards from Inactive Deck to Active Deck
In case of Glitch: only player with 2 cards in Active Deck draws 2 new cards
Endgame
Players are out of game when they have 0 HP left in Inactive and Active Decks
Last player with HP wins
Winner steals a random card from each losing player
Toe-to-Toe
2 players
Shuffle decks
On 3, draw
Power Points + Rarity Points
Winner takes loser’s card
Tie? Draw again